![]() ![]() ![]() We'll also use Spot Instances to lower our costs a huge deal. It's also signficantly cheaper than the older generations, even though it looks to be much more powerful. ![]() This is the newest generation of the G-type of EC2 instances, and comes with 4 vcpus, 16 GB of RAM, 16 GB of VRAM, and a Nvidia T4 Tensor Core video card. Unlike what the Parsec documentation says, we'll use the new g4dn.xlarge instance type on Amazon EC2. You can also review the hardware requirements for the client machine here. While Parsec will need to be installed on both the host and client machines, the host will need to be a Windows machine to function correctly. Even at that level of lag, though, the game was pretty much playable, and the graphics, while not the best, was extremely better than I expected. Assuming we're hitting 60 FPS, that comes to around being 4-5 frames behind (probably double that, since our control input has to go back round to the host server too). This Parsec host was running from the AWS Hong Kong region, and was being streamed to a local laptop here in the Philippines, with a reported ping of around 60-80 ms. Of course, as is with any gaming rig, it has to run Crysis, right? No way was I not gonna try that out. So assuming I'm playing an hour every day for a month, with a 100 GB machine, my playtime is coming up to around USD 0.867 for every hour of play. There are also networking costs involved (since Parsec is streaming your game video out), but I haven't metered and done the math there yet. In the AWS HK region, I'm getting this at about USD 0.132 per GB per month. You will need enough storage to install the games you want to play, but you can always install / uninstall games over time to minimize this. This will cost you even when the server is turned off, so keep this in mind. Your Parsec server will also need storage - I opted to stick with the General Purpose SSDs. Since this is only turned on when I'm actually playing, that's not a bad deal at all. As a spot instance, it's currently costing me USD 0.427 per hour it's turned on, which is about a 55% discount on the on-demand price. I opted for a Windows-based g4dn.xlarge EC2 instance in the AWS Hong Kong region. Parsec uses networking magic to reduce the lag by a significant amount, while maintaining great graphics quality. Parsec handles the connection between the two so that you can run your games on the stronger machine, while you're controlling your game on the weaker one.You have another (less powerful) machine where you want to play your games (called the client),.You have a (beefy) machine where your games are installed (called the host),.Parsec is a bit of software that works very similarly to how Remote Desktop works for something like a Windows machine. If you wanna skip all the auxiliary details and go straight to the build, just click any of these links to jump straight to it. I thought I'd share how I did my setup on AWS, as well as throw in some recommendations on how to maximize your fun, while minimizing your costs as you do it. The whole setup of having a remote gaming server running Parsec while another (local) machine played the games on it works just as well as described. Being stuck as I was, I decided to give it a shot (also due to the coaxing of some friends), and, boy, was I surprised at the results. I've heard of Parsec some years back, but never really paid it a lot of attention. As much as I'd like to order new equipment, I can't do that with the restrictions on deliveries. Unfortunately, even with the increased time at home that I can use to game, I'm also stuck with a old-ish gaming rig that's wedged with a video card that is showing it's age. As is with many people, I'm stuck at home because of the COVID-19 lockdowns most everywhere.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |